Designing a Hero
The hero of our story, Great Pier (or Grutte Pier Donia like he was called in Frisia) was the kick-off of the design process for the game. We wanted to have an idea of what Pier would look like, and...
View ArticleDesigning Arum
Creating a comprehensive game world is the most important aspect of a videogame like CotD. The objective voor Triangle Studios is not only to create a world that is nice to look at, but resembles the...
View ArticlePicture of the week #1
Picture of the Week #1 We’re ending the week on a different note, with our first Picture of the week article. This week, our victim is Pascal who was “willing” to pose for us while drawing the art...
View ArticleReferences for CotD’s game world
We’ve read them all. All the Books, Fan-sites and Wikipedia articles about Pier, the 16th century, weapons and so on. But none of those were able to give us a good picture of what the world of Medieval...
View ArticleDesigning the Villages
Earlier this week, we posted information about our source for visual inspiration, de Tresoor. In this article, we’re expanding that vision, and will show you how we are designing the villages and towns...
View ArticleConverting concept art to 3D art
It’s been almost two weeks now since Ronald -our 3D artist- started working here at Triangle. We didn’t give him much time to adapt to his new work area. Well, we gave him a few days to get used to the...
View ArticleWeather conditions in CotD
We did a lot of research in order to make our game look like it is really set in medieval Friesland. We already demonstrated lot of elements featuring these characteristics like buildings, characters,...
View ArticleConverting concept art to 3D art #2
Two weeks ago we revealed the first 3D art in this post. In the meantime we revealed more 3D art on our ambassadors forum and last week we finished up all of the assets needed for our test village....
View ArticleCreating a character
Creating an adventure game like Cross of the Dutchman involves the creation of many different characters. In previous articles, we’ve demonstrated how the creation process takes place, however this...
View Article10 great pieces of art
Last Tuesday our art director Pascal went all traditional as he took up his old markers and brush pens! He did this to create ten original drawings for the winners of the text message contest. You’re...
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